Dojo
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Here is a list of all documented class members with links to the class documentation for each member:
- a -
AddPrefab() :
Dojo.Netcode.DojoNetcodeObjectPool
Awake() :
Dojo.UI.Feedback.FeedbackInterface
- c -
CaptureImage() :
Dojo.Agent.ImageCapture
CleanMatch :
Dojo.Nakama.NakamaRPC
ClientIdentity :
Dojo.Recording.DojoRecord
Config :
DojoEditor.ConfigPair
Configs :
DojoEditor.DojoBuilderWindow
Connected :
Dojo.UI.Components.DojoMenuStatus
ConnectNakama() :
Dojo.DojoConnection
CreateMatch :
Dojo.Nakama.NakamaRPC
- d -
DisableComponent< T >() :
Dojo.Mujoco.DojoMujoco
DisconnectLocalClient() :
Dojo.Netcode.DojoTransport
DisconnectRemoteClient() :
Dojo.Netcode.DojoTransport
DispatchEvent() :
Dojo.Recording.DojoRecord
DojoClientName :
DojoEditor.DojoBuilderConfig
DojoMessage() :
Dojo.DojoMessage
DojoServerName :
DojoEditor.DojoBuilderConfig
- e -
Enabled :
DojoEditor.ConfigPair
EnableLinuxBuild :
DojoEditor.DojoBuilderConfig
EnableWebGLBuild :
DojoEditor.DojoBuilderConfig
Encode() :
Dojo.Recording.DojoRecordEncode
EncodedImageSize :
Dojo.Agent.ImageCaptureSensorComponent
Enqueue() :
Dojo.Dispatcher
- f -
FixMjGeomMeshRenderer() :
Dojo.Mujoco.DojoMujoco
- g -
GameTag :
Dojo.Nakama.MatchStorageData
,
Dojo.Nakama.NakamaConfig
,
Dojo.Nakama.RPCCleanMatchPayload
,
Dojo.Nakama.RPCCreateMatchPayload
,
Dojo.Nakama.RPCJoinOrNewMatchPayload
,
Dojo.Nakama.RPCQueryMatchesPayload
,
Dojo.Nakama.RPCQueryMatchPayload
,
Dojo.Nakama.RPCUpdateMatchPayload
GetCompressedObservation() :
Dojo.Agent.ImageCaptureSensor
GetCurrentRtt() :
Dojo.Netcode.DojoTransport
GetDecodedData< T >() :
Dojo.DojoMessage
GetMeasuredRTT() :
Dojo.DojoConnection
GetNetcodeIDByUser() :
Dojo.Netcode.DojoTransport
GetNetworkObject() :
Dojo.Netcode.DojoNetcodeObjectPool
GetPrefabAt() :
Dojo.Netcode.DojoNetcodeObjectPool
GetString() :
Dojo.DojoMessage
GetUserByNetcodeID() :
Dojo.Netcode.DojoTransport
- h -
HasConnected :
Dojo.DojoConnection
HasJoinedMatch :
Dojo.DojoConnection
Host :
Dojo.Nakama.NakamaConfig
- i -
Initialize() :
Dojo.Netcode.DojoTransport
Instance :
Dojo.Dispatcher
IPAddress :
Dojo.UI.Components.DojoMenuConnect
IsClient :
Dojo.DojoConnection
IsInitialized :
Dojo.Dispatcher
IsPlayer :
Dojo.DojoConnection
IsRecording :
Dojo.Recording.DojoRecord
IsServer :
Dojo.DojoConnection
IsViewer :
Dojo.DojoConnection
- j -
JoinNakamaMatch() :
Dojo.DojoConnection
JoinOrNewMatch :
Dojo.Nakama.NakamaRPC
- l -
LeaveNakamaMatch() :
Dojo.DojoConnection
- m -
MatchClients :
Dojo.DojoConnection
MatchID :
Dojo.DojoConnection
MatchId :
Dojo.Nakama.MatchStorageData
,
Dojo.Nakama.RPCCreateMatchPayload
MatchID :
Dojo.UI.Components.DojoMenuStatus
MatchLabel :
Dojo.DojoConnection
MatchSelf :
Dojo.DojoConnection
MatchServer :
Dojo.DojoConnection
MaxNumPlayers :
Dojo.Nakama.MatchStorageData
,
Dojo.Nakama.NakamaConfig
,
Dojo.Nakama.RPCCreateMatchPayload
,
Dojo.Nakama.RPCJoinOrNewMatchPayload
,
Dojo.Nakama.RPCQueryMatchesPayload
MaxNumRecords :
Dojo.Nakama.RPCQueryMatchesPayload
MeasuredMS :
Dojo.Nakama.NakamaRTT
MeasuredMSAvg :
Dojo.Nakama.NakamaRTT
- n -
NumClients :
Dojo.Nakama.MatchStorageData
,
Dojo.Nakama.RPCUpdateMatchPayload
NumPlayers :
Dojo.Nakama.MatchStorageData
,
Dojo.Nakama.RPCUpdateMatchPayload
- o -
OnConnectButtonClicked :
Dojo.UI.Components.DojoMenuConnect
OnConnectionManagerReady :
Dojo.DojoConnection
OnDisableRecording :
Dojo.Recording.DojoRecord
OnEnableRecording :
Dojo.Recording.DojoRecord
OnIndicatorClicked :
Dojo.UI.Components.DojoMenuStatus
OnInspectorGUI() :
DojoEditor.DojoMujocoEditor
OnIsServerAuthoritative() :
Dojo.Netcode.ClientAuthority.ClientNetworkAnimator
,
Dojo.Netcode.ClientAuthority.ClientNetworkTransform
OnJoinedMatch :
Dojo.DojoConnection
OnLeftMatch :
Dojo.DojoConnection
OnMatchesButtonClicked :
Dojo.UI.Components.DojoMenuMatches
OnMatchPlayerJoined :
Dojo.DojoConnection
OnMatchPlayerLeft :
Dojo.DojoConnection
OnNegativeButton :
Dojo.UI.Feedback.FeedbackInterface
OnNeutralButton :
Dojo.UI.Feedback.FeedbackInterface
OnPositiveButton :
Dojo.UI.Feedback.FeedbackInterface
OnRoleChanged :
Dojo.DojoConnection
OnRoleSwitchRequested :
Dojo.UI.Components.DojoMenuStatus
OnValidate() :
Dojo.Netcode.DojoNetcodeObjectPool
OpCode :
Dojo.DojoMessage
OutputPath :
DojoEditor.DojoBuilderConfig
- p -
Ping() :
Dojo.Nakama.NakamaRTT
PollEvent() :
Dojo.Netcode.DojoTransport
Pong() :
Dojo.Nakama.NakamaRTT
Port :
Dojo.Nakama.NakamaConfig
Prefab :
Dojo.Netcode.PoolConfigObject
PrewarmCount :
Dojo.Netcode.PoolConfigObject
- q -
QueryActiveMatches() :
Dojo.DojoConnection
QueryMatch :
Dojo.Nakama.NakamaRPC
QueryMatches :
Dojo.Nakama.NakamaRPC
QueryUserDisplayNames() :
Dojo.DojoConnection
- r -
RawData :
Dojo.DojoMessage
Readonly :
Dojo.UI.Components.DojoMenuConnect
,
Dojo.UI.Components.DojoMenuMatches
RegisterAIPlayers() :
Dojo.DojoConnection
RegisterSwitchRoleRule() :
Dojo.DojoConnection
RelativeSize :
Dojo.Agent.ImageCaptureSensorComponent
RemoveUserAccount :
Dojo.Nakama.NakamaRPC
Reset() :
Dojo.Nakama.NakamaRTT
ResetClientsList() :
Dojo.UI.Components.DojoMenuClients
ResetMatchesList() :
Dojo.UI.Components.DojoMenuMatches
ReturnNetworkObject() :
Dojo.Netcode.DojoNetcodeObjectPool
Role :
Dojo.DojoConnection
,
Dojo.UI.Components.DojoMenuStatus
- s -
SceneName :
DojoEditor.DojoBuilderConfig
ScenePath :
DojoEditor.DojoBuilderConfig
Scheme :
Dojo.Nakama.NakamaConfig
SelectedAIPlayers :
Dojo.UI.Components.DojoMenuClients
SelectedFeedbackAIPlayers :
Dojo.UI.DojoMenu
SelectedMatchID :
Dojo.UI.Components.DojoMenuMatches
Send() :
Dojo.Netcode.DojoTransport
Sender :
Dojo.DojoMessage
SendStateMessage() :
Dojo.DojoConnection
SensorName :
Dojo.Agent.ImageCaptureSensorComponent
ServerClientId :
Dojo.Netcode.DojoTransport
ServerId :
Dojo.Nakama.MatchStorageData
,
Dojo.Nakama.RPCCleanMatchPayload
,
Dojo.Nakama.RPCCreateMatchPayload
,
Dojo.Nakama.RPCQueryMatchPayload
,
Dojo.Nakama.RPCUpdateMatchPayload
ServerKey :
Dojo.Nakama.NakamaConfig
SetCamera() :
Dojo.Agent.ImageCapture
SetNetworkTransform() :
Dojo.Mujoco.DojoMujoco
SetNetworkTransformInterpolation() :
Dojo.Mujoco.DojoMujoco
ShowWindow() :
DojoEditor.DojoBuilderWindow
Shutdown() :
Dojo.Netcode.DojoTransport
Start() :
Dojo.Netcode.DojoNetcodeObjectPool
,
Dojo.UI.Feedback.FeedbackInterface
StartClient() :
Dojo.Netcode.DojoTransport
StartServer() :
Dojo.Netcode.DojoTransport
SubscribeRemoteMessages() :
Dojo.DojoConnection
SwitchRole() :
Dojo.DojoConnection
- u -
UnsubscribeRemoteMessages() :
Dojo.DojoConnection
UpdateActiveClients() :
Dojo.UI.Components.DojoMenuClients
UpdateActiveMatches() :
Dojo.UI.Components.DojoMenuMatches
UpdateMatch :
Dojo.Nakama.NakamaRPC
UserId :
Dojo.Nakama.RPCRemoveUserAccountPayload
UserName :
Dojo.UI.Components.DojoMenuConnect
,
Dojo.UI.Components.DojoMenuStatus
- v -
Visible :
Dojo.UI.Components.DojoMenuClients
,
Dojo.UI.Components.DojoMenuConnect
,
Dojo.UI.Components.DojoMenuMatches
,
Dojo.UI.Components.DojoMenuStatus
,
Dojo.UI.DojoMenu
,
Dojo.UI.Feedback.FeedbackInterface
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1.9.6