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Dojo
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| CDojoEditor.ConfigPair | Custom configuration data structure |
| CDojo.DojoMessage | A raw message in Dojo network, transferred in Nakama match |
| CDojo.Recording.DojoRecordEncode | Helper methods for encoding recorded event data |
| ▼CEditor | |
| CDojoEditor.DojoMujocoEditor | Unity editor inspector for DojoMujoco |
| ▼CEditorWindow | |
| CDojoEditor.DojoBuilderWindow | Unity editor window for building example projects |
| ▼CIDisposable | |
| CDojo.Agent.ImageCaptureSensor | Helper class to capture image from running camera Reference |
| CDojo.Agent.ImageCaptureSensorComponent | |
| ▼CINetworkPrefabInstanceHandler | |
| CDojo.Netcode.DummyPrefabInstanceHandler | A simple prefab handler for DojoNetcodeObjectPool |
| ▼CISensor | |
| CDojo.Agent.ImageCaptureSensor | Helper class to capture image from running camera Reference |
| CDojo.Nakama.MatchStorageData | Match storage data structure on Nakama |
| ▼CMonoBehaviour | |
| CDojo.Agent.ImageCapture | Helper class to capture image from running camera Reference |
| CDojo.Dispatcher | Dispatcher help class for Unity single threading |
| CDojo.DojoConnection | Manage networking connections, matches, and user presences |
| CDojo.Mujoco.DojoMujoco | Dojo helper component for Mujoco plugin |
| CDojo.Netcode.DojoNetcodeHelper | Helper class for setting up Netcode networking within Dojo |
| CDojo.Netcode.DojoNetcodeObjectPool | Netcode object pool implementation for Dojo |
| CDojo.Recording.DojoRecord | Class for recording and data collection |
| CDojo.UI.Components.DojoMenuClients | Match clients status UI in DojoMenu |
| CDojo.UI.Components.DojoMenuConnect | Nakama server connection UI in DojoMenu |
| CDojo.UI.Components.DojoMenuMatches | Match list UI in DojoMenu |
| CDojo.UI.Components.DojoMenuStatus | User status UI in DojoMenu |
| CDojo.UI.DojoMenu | Menu UI for Dojo networking flow |
| CDojo.UI.Feedback.FeedbackInterface | Base interface for user feedback UI |
| CDojo.UI.Utils.DraggableUI | Helper component to enable Unity UI to be draggable |
| CDojo.Nakama.NakamaRPC | Static class for Nakama RPC functions |
| CDojo.Nakama.NakamaRTT | Helper class for measuring RTT between server and clients |
| ▼CNetworkAnimator | |
| CDojo.Netcode.ClientAuthority.ClientNetworkAnimator | Client (owner of animator) authorizes animator states |
| ▼CNetworkTransform | |
| CDojo.Netcode.ClientAuthority.ClientNetworkTransform | Client (owner of transform) authorizes transform states |
| ▼CNetworkTransport | |
| CDojo.Netcode.DojoTransport | The transport that enables Unity netcode synchronization through Nakama framework |
| CDojo.Netcode.PoolConfigObject | A configuration object for DojoNetcodeObjectPool |
| CDojo.Nakama.RPCCleanMatchPayload | Payload structure for CleanMatch |
| CDojo.Nakama.RPCCreateMatchPayload | Payload structure for CreateMatch |
| CDojo.Nakama.RPCJoinOrNewMatchPayload | Payload structure for JoinOrNewMatch |
| CDojo.Nakama.RPCQueryMatchesPayload | Payload structure for QueryMatches |
| CDojo.Nakama.RPCQueryMatchPayload | Payload structure for QueryMatch |
| CDojo.Nakama.RPCRemoveUserAccountPayload | Payload structure for RemoveUserAccount |
| CDojo.Nakama.RPCUpdateMatchPayload | Payload structure for UpdateMatch |
| ▼CScriptableObject | |
| CDojo.Nakama.NakamaConfig | Nakama configuration object |
| CDojoEditor.DojoBuilderConfig | Configuration file for building Dojo example projects |
| ▼CSensorComponent | |
| CDojo.Agent.ImageCaptureSensorComponent |