Dojo
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CDojoEditor.ConfigPair | Custom configuration data structure |
CDojo.DojoMessage | A raw message in Dojo network, transferred in Nakama match |
CDojo.Recording.DojoRecordEncode | Helper methods for encoding recorded event data |
▼CEditor | |
CDojoEditor.DojoMujocoEditor | Unity editor inspector for DojoMujoco |
▼CEditorWindow | |
CDojoEditor.DojoBuilderWindow | Unity editor window for building example projects |
▼CIDisposable | |
CDojo.Agent.ImageCaptureSensor | Helper class to capture image from running camera Reference |
CDojo.Agent.ImageCaptureSensorComponent | |
▼CINetworkPrefabInstanceHandler | |
CDojo.Netcode.DummyPrefabInstanceHandler | A simple prefab handler for DojoNetcodeObjectPool |
▼CISensor | |
CDojo.Agent.ImageCaptureSensor | Helper class to capture image from running camera Reference |
CDojo.Nakama.MatchStorageData | Match storage data structure on Nakama |
▼CMonoBehaviour | |
CDojo.Agent.ImageCapture | Helper class to capture image from running camera Reference |
CDojo.Dispatcher | Dispatcher help class for Unity single threading |
CDojo.DojoConnection | Manage networking connections, matches, and user presences |
CDojo.Mujoco.DojoMujoco | Dojo helper component for Mujoco plugin |
CDojo.Netcode.DojoNetcodeHelper | Helper class for setting up Netcode networking within Dojo |
CDojo.Netcode.DojoNetcodeObjectPool | Netcode object pool implementation for Dojo |
CDojo.Recording.DojoRecord | Class for recording and data collection |
CDojo.UI.Components.DojoMenuClients | Match clients status UI in DojoMenu |
CDojo.UI.Components.DojoMenuConnect | Nakama server connection UI in DojoMenu |
CDojo.UI.Components.DojoMenuMatches | Match list UI in DojoMenu |
CDojo.UI.Components.DojoMenuStatus | User status UI in DojoMenu |
CDojo.UI.DojoMenu | Menu UI for Dojo networking flow |
CDojo.UI.Feedback.FeedbackInterface | Base interface for user feedback UI |
CDojo.UI.Utils.DraggableUI | Helper component to enable Unity UI to be draggable |
CDojo.Nakama.NakamaRPC | Static class for Nakama RPC functions |
CDojo.Nakama.NakamaRTT | Helper class for measuring RTT between server and clients |
▼CNetworkAnimator | |
CDojo.Netcode.ClientAuthority.ClientNetworkAnimator | Client (owner of animator) authorizes animator states |
▼CNetworkTransform | |
CDojo.Netcode.ClientAuthority.ClientNetworkTransform | Client (owner of transform) authorizes transform states |
▼CNetworkTransport | |
CDojo.Netcode.DojoTransport | The transport that enables Unity netcode synchronization through Nakama framework |
CDojo.Netcode.PoolConfigObject | A configuration object for DojoNetcodeObjectPool |
CDojo.Nakama.RPCCleanMatchPayload | Payload structure for CleanMatch |
CDojo.Nakama.RPCCreateMatchPayload | Payload structure for CreateMatch |
CDojo.Nakama.RPCJoinOrNewMatchPayload | Payload structure for JoinOrNewMatch |
CDojo.Nakama.RPCQueryMatchesPayload | Payload structure for QueryMatches |
CDojo.Nakama.RPCQueryMatchPayload | Payload structure for QueryMatch |
CDojo.Nakama.RPCRemoveUserAccountPayload | Payload structure for RemoveUserAccount |
CDojo.Nakama.RPCUpdateMatchPayload | Payload structure for UpdateMatch |
▼CScriptableObject | |
CDojo.Nakama.NakamaConfig | Nakama configuration object |
CDojoEditor.DojoBuilderConfig | Configuration file for building Dojo example projects |
▼CSensorComponent | |
CDojo.Agent.ImageCaptureSensorComponent |