Dojo
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12]
 CDojoEditor.ConfigPairCustom configuration data structure
 CDojo.DojoMessageA raw message in Dojo network, transferred in Nakama match
 CDojo.Recording.DojoRecordEncodeHelper methods for encoding recorded event data
 CEditor
 CDojoEditor.DojoMujocoEditorUnity editor inspector for DojoMujoco
 CEditorWindow
 CDojoEditor.DojoBuilderWindowUnity editor window for building example projects
 CIDisposable
 CDojo.Agent.ImageCaptureSensorHelper class to capture image from running camera
Reference
 CDojo.Agent.ImageCaptureSensorComponent
 CINetworkPrefabInstanceHandler
 CDojo.Netcode.DummyPrefabInstanceHandlerA simple prefab handler for DojoNetcodeObjectPool
 CISensor
 CDojo.Agent.ImageCaptureSensorHelper class to capture image from running camera
Reference
 CDojo.Nakama.MatchStorageDataMatch storage data structure on Nakama
 CMonoBehaviour
 CDojo.Agent.ImageCaptureHelper class to capture image from running camera
Reference
 CDojo.DispatcherDispatcher help class for Unity single threading
 CDojo.DojoConnectionManage networking connections, matches, and user presences
 CDojo.Mujoco.DojoMujocoDojo helper component for Mujoco plugin
 CDojo.Netcode.DojoNetcodeHelperHelper class for setting up Netcode networking within Dojo
 CDojo.Netcode.DojoNetcodeObjectPoolNetcode object pool implementation for Dojo
 CDojo.Recording.DojoRecordClass for recording and data collection
 CDojo.UI.Components.DojoMenuClientsMatch clients status UI in DojoMenu
 CDojo.UI.Components.DojoMenuConnectNakama server connection UI in DojoMenu
 CDojo.UI.Components.DojoMenuMatchesMatch list UI in DojoMenu
 CDojo.UI.Components.DojoMenuStatusUser status UI in DojoMenu
 CDojo.UI.DojoMenuMenu UI for Dojo networking flow
 CDojo.UI.Feedback.FeedbackInterfaceBase interface for user feedback UI
 CDojo.UI.Utils.DraggableUIHelper component to enable Unity UI to be draggable
 CDojo.Nakama.NakamaRPCStatic class for Nakama RPC functions
 CDojo.Nakama.NakamaRTTHelper class for measuring RTT between server and clients
 CNetworkAnimator
 CDojo.Netcode.ClientAuthority.ClientNetworkAnimatorClient (owner of animator) authorizes animator states
 CNetworkTransform
 CDojo.Netcode.ClientAuthority.ClientNetworkTransformClient (owner of transform) authorizes transform states
 CNetworkTransport
 CDojo.Netcode.DojoTransportThe transport that enables Unity netcode synchronization through Nakama framework
 CDojo.Netcode.PoolConfigObjectA configuration object for DojoNetcodeObjectPool
 CDojo.Nakama.RPCCleanMatchPayloadPayload structure for CleanMatch
 CDojo.Nakama.RPCCreateMatchPayloadPayload structure for CreateMatch
 CDojo.Nakama.RPCJoinOrNewMatchPayloadPayload structure for JoinOrNewMatch
 CDojo.Nakama.RPCQueryMatchesPayloadPayload structure for QueryMatches
 CDojo.Nakama.RPCQueryMatchPayloadPayload structure for QueryMatch
 CDojo.Nakama.RPCRemoveUserAccountPayloadPayload structure for RemoveUserAccount
 CDojo.Nakama.RPCUpdateMatchPayloadPayload structure for UpdateMatch
 CScriptableObject
 CDojo.Nakama.NakamaConfigNakama configuration object
 CDojoEditor.DojoBuilderConfigConfiguration file for building Dojo example projects
 CSensorComponent
 CDojo.Agent.ImageCaptureSensorComponent